ai mocap and tracking systems
we want to use live markeless mocap, either for audience interaction, performers or both, the reason for markerless is ease of use, participants dont have to wear mocap suits. the first system we looked at is the captury and we have a great hands on demo day with target3D in their london studio. here is the video from that day:
the system uses either windows with 8x optitrack cameras or with linux and 8x FLIR cameras. the system can track 4 people if you have a good space. the issue with it is, it’s really expensive. the next most similar system is newcomer moveai -this uses a similar camera array setup, however we have not had the opportunity to try this.
finally we discover new kid on the block radical, this system uses a single camera to send video up to a web-based ai and sends back skeletal data. the web space can hold up to ten performers each dialling in on a separate pc or phone. The best thing, its really inexpensive. it had some issues with foot sliding & latency but hey what do you expect for 100 dollars a year. they are updating it frequently - and in fact on 07/03/25 fixed the footsliding issue with version 4 in livemode! radical did a case study of nino here.
heres a short video of testing radical:
another challenger in the arena of ai mocap is remocapp --this system can use up to 8 cameras, supports face and fingers and has an unreal plugin, and is not expensive. We are testing this, one of the immediate issues is that the calibration process for each camera seems a little tricksy. we are testing with two cameras, the data is processed locally with internet connection only needed for licence checking. initially the skeleton, which seems smooth inside the remocapp software, appears to misbehave when streaming to unreal 5. after contacting the developers we learn to separate the 2 cameras to be at least 5m apart which gives a much better result.
heres a short vid of testing remocapp
another osc system we try is posenetosc - this is made with openpose. naoto from modina makes an .exe for this 2d opensource skeleton detection and tracking system. its quick , web-based and we make a widget in unreal to smooth incoming data and use it to ‘scratch’ a prerecorded animation sequence, controlled by a joint position from a user in moving of the camera, using the method below.
latest updates of markerless mocap systems current in july 2026. this is a fast moving area so i thought i should keep this current.
the sad news is that radical have now be acquired by autodesk so radical will end this will most likely live inside autodesk flow studio https://flowstudio.autodesk.com/ currently that have a system that gives back a fbx animation file from video. no avatar or live integration yet. can also replace a person on a video with a character. free to try (for 15 seconds - great, huh) or $360 per annum so seems like radical (still the best for ease of use) will become unaffordable.
unreal 5.8 now can convert video to mocap offline using a local model. tutorial here
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pinoc https://viggle.ai/pinoc currently free. found out about this on the 12 june
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freemocap
open source https://freemocap.org/ actually freeeee and easy-ish to use -however requires some setup for multi-cameras and no live offering though that is in the works.
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deepmotion
anims from video https://www.deepmotion.com/animate-3d
free to try - has a b2b level where it will live stream so probably not cheap.
(1 credit a second so on pro tier get 1500 seconds = 25 min for $117 per month)
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agimocap
https://www.dimocap.com/en/agimocap.html
$1100
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mocopi
sony widget $500 small imu & plugins. so not markerless
https://www.sony.co.jp/en/Products/mocopi-dev/en/
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warduo
for VTubing - not fullbody
https://warudo.app/
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rokoko vision
free to try, not live https://www.rokoko.com/products/vision
(also rokoko studio pro with a suit, bundle smartsuit pro II, smartgloves II, face capture: headcam or headrig, rokoko studio pro 1-year subscription $3,745)
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quickmagic
https://www.quickmagic.ai/
paid with complex pricing
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moveai
like captury really (and likewise expensive $24k for a system)
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microsoft synthmocap
https://github.com/microsoft/SynthMoCap
https://www.youtube.com/watch?v=YmEt366kFCk
....hard
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zju-mocap (easymocap)
https://github.com/zju3dv/EasyMocap
....hard
any more? let me know