ai mocap and tracking systems
we want to use live markeless mocap, either for audience interaction, performers or both, the reason for markerless is ease of use, participants dont have to wear mocap suits. the first system we looked at is the captury and we have a great hands on demo day with target3D in their london studio. here is the video from that day:
the system uses either windows with 8x optitrack cameras or with linux and 8x FLIR cameras. the system can track 4 people if you have a good space. the issue with it is, it’s really expensive. the next most similar system is newcomer moveai -this uses a similar camera array setup, however we have not had the opportunity to try this.
finally we discover new kid on the block radical, this system uses a single camera to send video up to a web-based ai and sends back skeletal data. the web space can hold up to ten performers each dialling in on a separate pc or phone. The best thing, its really inexpensive. it had some issues with foot sliding & latency but hey what do you expect for 100 dollars a year. they are updating it frequently - and in fact on 07/03/25 fixed the footsliding issue with version 4 in livemode! radical did a case study of nino here.
heres a short video of testing radical:
another challenger in the arena of ai mocap is remocapp --this system can use up to 8 cameras, supports face and fingers and has an unreal plugin, and is not expensive. We are testing this, one of the immediate issues is that the calibration process for each camera seems a little tricksy. we are testing with two cameras, the data is processed locally with internet connection only needed for licence checking. initially the skeleton, which seems smooth inside the remocapp software, appears to misbehave when streaming to unreal 5. after contacting the developers we learn to separate the 2 cameras to be at least 5m apart which gives a much better result.
heres a short vid of testing remocapp
another osc system we try is posenetosc - this is made with openpose. naoto from modina makes an .exe for this 2d opensource skeleton detection and tracking system. its quick , web-based and we make a widget in unreal to smooth incoming data and use it to ‘scratch’ a prerecorded animation sequence, controlled by a joint position from a user in moving of the camera, using the method below.